﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using DefLib;
using GameUI;

namespace GSLib
{
    public class GSMAIN : GameState
    {
         public GSMAIN()
        {
            this.GAME_STATE_DEF = gDef.STATE_MAIN;
        }
         public GSMAIN(ContentManager Content, GraphicsDevice gr)
        {
            this.GAME_STATE_DEF = gDef.STATE_MAIN;
            this.Content = Content;
            this.gr = gr;
        }


        
        public override void MessageEnter(int message)
        {

        }
        
        public override void MessageUpdate(int message, int m_event, int IDState)
        {
            // Tính toán, xử lí các sự kiện trong game

            
        }
        public override void MessagePaint(SpriteBatch spriteBatch, int message)
        {
           
                spriteBatch.Begin();
                
                spriteBatch.End();
                
            
        }

        
    }
}
